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Tetris Didn't Win at The Game Awards — Another Award Type Could Fix That

Whenever a significant awards ceremony approaches, one notices an outcry for the addition fresh award types to recognize unsung work and satisfy the passions of fans dedicated to specific genres.

My colleague has already made supporting a scary games classification. It would be amazing. So would board games, representing someone's personal cause. But they will have to forgive me if I try to elbow in front because like all single-minded supporters, I possess a compelling case supporting my request is the most urgent above others. The demand is this: We need a classification for brain-teasing titles.

The Genre Classification Challenge

Categorizing art by genre is not a science; it remains highly personal, and it will always generate discussions and end in fuzzy definitions. It's understandable that movie academies avoid this approach. But it is a necessary evil within the realm of gaming, showing incredible range it's challenging to consider them a single creative category.

For comprehensive acknowledgment of achievement in video games to receive acknowledgment, while allowing diverse titles to have a chance for representation, genre categories are essential.

Present Award Structure

The major gaming awards offer these award types recognizing Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Together, these six categories successfully include numerous genres, allowing placement accommodating various experiences.

Different situation exists for puzzle games. No suitable classification appears to accommodate them. Examine these examples from outstanding current releases, showing diverse approaches: the architectural riddles in a particular game, intense tile-matching from another release, thought-provoking social scenarios in another game. Where could they possibly go between these six categories? Unfortunately, nowhere.

Recognition Challenges

Numerous examples exist excellent brain-teasers published annually without proper recognition at major award shows, if they accidentally match classification types such as Mobile Game, Virtual reality experiences, and the highly challenging Indie races.

  • A renowned logic title received no recognition for anything in 2014
  • Another imaginative release was excluded in 2019
  • Popular arranging title was overlooked recently
  • Just some brain-teasers managed to sneak into independent or mobile categories

Value of Brain-Teasers

These are often compact experiences, but the art in brain-teasers carries substantial weight. Iconic mobile puzzle games rank among the most-played games worldwide and have been for an extended period.

The legendary block-stacking game competes with famous sandbox experiences for the title of most purchased experience; it additionally competes for top gaming experience. Brain-teasers form essential building blocks to the art of video games, while interacting with almost every other genre.

The Solution and Justification

Brain-teasers wouldn't encounter this problem. You could fill five nominees interesting, varied, worthy titles annually without trouble — actually, with challenge, given the need to exclude so many good games out.

And to reiterate, these include experiences without proper classification in important events. Logic title developers operate at the hard edge interactive creation, creating some of most fundamental forms of gaming itself. Comparable to cinema stunt performers, they merit acknowledgment. Don't make them wait generations.

About the author

Matthew Robinson

A seasoned gaming journalist with over a decade of experience in online casinos, specializing in slot machine analysis and player strategy.

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